AI 디자인 씽킹 해커톤, 2023
Client: KOREA INSTITUTE of CIVIL ENGINEERING and BUILDING TECHNOLOGY 한국건설기술연구원
My Role: Principal Investigator 총괄 책임자
Thinking + Innovating + Making
solving real-world problems, pursuing design projects across different disciplines, and collaboration. Participating students will work with industry experts to better understand customer needs and business opportunities. Our goal is to bring a culture of innovation to our classroom and educational systems.
Phase 1.0 Vertical Expansion Design
Vertical expansion refers to a strategic approach where a company extends its influence both upstream (towards suppliers) and downstream (towards customers) to enhance its control over production, distribution, and sales processes.
Phase 2.0 Horizontal Expansion Design
Horizontal expansion involves a company's growth through the acquisition or merger of other businesses within the same industry and at the same value chain stage. This often entails incorporating new technologies and introducing new product lines.
Phase 3.0 Diagnal Expansion Design
Diagonal expansion encompasses diversifying a company's operations into unrelated or novel business areas to minimize risk and capitalize on growth opportunities across various sectors.
Phase 4.0 Cross Industry Innovation
Unlike vertical and horizontal expansion, diagonal expansion entails venturing into distinct industries or markets.
Learning Design AI Tools
Design Thinking Hackathon
Discovering and reaching beyond our knowledge
Coming up with ideas beyond our knowledges
Expanding our knowledge to reach the goal
Combining our knowledges and efforts to expand our abilities to reach beyond our capabilities
Workshop
Research and Development
Results of pre-post survey on Design Thinking Mindset (N=24)
A paired-sample t-test was conducted to compare Design Thinking Mindset before and after the intervention. As a result, all sub-factors showed statistically significant improvement. Therefore, it can be interpreted that participants' Design Thinking Mindset improved significantly through the Design Thinking education provided.
After completing the education, a satisfaction survey was conducted using a 5-point Likert scale for all items. As a result, the utility of Design Thinking education averaged 4.04, overall satisfaction averaged 4.00, and willingness to apply the learning in future work averaged 4.21, indicating high satisfaction.
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