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Big Game for Financial Education

Developing a Big Game for Financial Education Using Service Design Approach, 2017

 

Role: Writing papers and presenting at international conferences.

Client: Korea Federation of Banks



The purpose of this study was to design and develop an educational game which facilitates building adolescents’ knowledge and attitudes in financial principles of a daily life. To achieve this purpose, the authors designed a learner-centered big game for financial education by applying an experience-based triple-diamond instructional design model using service design processes and tools. The big game prototype for financial education was implemented in a virtual space utilizing an iPad toolkit. A virtual Lost City and the physical space of Korea’s financial center of Yeouido were tightly integrated in the big game. As a result of the prototype evaluation sessions with 18 high school sophomores, the authors demonstrated how a big game could be effective in school settings.The learners said they enjoyed gaining the financial principles bycommunicating with other learners. This study also suggested a great potential for using a service design approach in developing the big game


 

Location of the Game


 

Screenshots of the Game


Triple-diamond Design Model

Service Blueprint


 

Big Game


Research and Development

 
Developing a Big Game for Financial Education Using Service Design Approach, 2017


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